Team Tactics. When 3 or more killer clowns attack in a group, the leader gains resistance to piercing and slashing damage.
Utter Nonsense. Killer clowns are immune to the confusion spell.
Slap 'Em Silly. During a successful melee attack, the clown can stun an enemy for 1 turn. This ability can only be used by a leader clown.
Poison Splash. The killer clown hurls a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d12 poison damage.
Poison Puke. The clown regurgitates a glob of noxious goo toward a creature it can see within range. The creature must succeed on a Constitution saving throw or take 1d6 acid damage.
Maniacal Laughter. The clown laughs manically. This is a free action and doesn't really do anything else.
Hideous Laughter. Once per turn, the killer clown can cast Hideous Laughter on a creature as a bonus action. The target must be in melee range.
Witty Comeback. Before dying, the clown is allowed time to say a few final words.
Description
Trained in the use of poison, Arcade clowns are remorseless killers who work for Arcade.
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