Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (studded leather)
Hit Points 20 (5d6 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws CON +4, CHA +4
Damage Resistances Poison
Senses Passive Perception 9
Languages Common and any other 2 languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Team Tactics. When 3 or more killer clowns attack in a group, the leader gains resistance to piercing and slashing damage.

Utter Nonsense. Killer clowns are immune to the confusion spell.

Slap 'Em Silly. During a successful melee attack, the clown can stun an enemy for 1 turn. This ability can only be used by a leader clown.

Actions

Poison Splash.  The killer clown hurls a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d12 poison damage.

Poison Puke. The clown regurgitates a glob of noxious goo toward a creature it can see within range. The creature must succeed on a Constitution saving throw or take 1d6 acid damage.

Maniacal Laughter.  The clown laughs manically. This is a free action and doesn't really do anything else.

 

Bonus Actions

Hideous Laughter. Once per turn, the killer clown can cast Hideous Laughter on a creature as a bonus action. The target must be in melee range.

Reactions

Witty Comeback. Before dying, the clown is allowed time to say a few final words.

Description

Trained in the use of poison, Arcade clowns are remorseless killers who work for Arcade.

Monster Tags: NPC

Habitat: Urban

Pinky_Monroe

Comments

Posts Quoted:
Reply
Clear All Quotes