Charge. This creature charges towards a wall/gate and does a strength check with a DC determined by the dungeon master.
Titanic Punch. Melee Weapon Attack: +4 to hit, reach 3 ft., 1 target. Hit: 7 (1d8 + 2) bludgeoning damage.
Titanic Throw. Ranged Weapon Attack: +2 to hit, range 10/20 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage.
Description
It is a large human like monster that is covered in strong, bone like armour plates on his body it has exposed muscles below this. It has a very powerful healing factor and can heal almost any wound, unless you slice off the nave of it's neck.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments