Medium unknown, Any Evil Alignment
Armor Class 21 Soul Armor
Hit Points 500 (20d20 + 200)
Speed 30 ft., fly 50 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
20 (+5)
WIS
20 (+5)
CHA
24 (+7)
Saving Throws INT +13, WIS +13, CHA +15
Damage Immunities Cold, Psychic
Condition Immunities Frightened
Senses Truesight 60, Passive Perception 14
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day).

Soul Summoner. On initiative Count 20 Losing all initiative ties Abdul summons the soul of a creature to fight alongside him. The creature can be no greater than a challenge rating 4.

Spellcasting. Abdul is a 20-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 18, +12 to hit with spell attacks). Abdul] has following Warlock spells prepared:
Cantrips (at will): [Eldritch Blast], [Toll the Dead] 

1st Level (5 slots): [Shield], [Mage Armor] 

2nd Level (4 Slots): [Darkness], [Misty Step]

3rd Level (3 slots): [counterspell], [Spirit guardians]

4th Level (2 slots): [ice storm], [Greater invisibility]

5th Level (2 slots): [Cone of Cold]

6th Level (1 slot): [Circle of Death], [Mental Prison]

7th Level (1 Slot): [Finger of Death]

8th Level (1 Slot): [Feeble mind]

Actions

Multi-Attack: Abdul may use his Soul Summon Ability, then attack twice, use the soul explosion, or cast a spell.

Soul Summon. Abdul Summons the soul of a creature to fight alongside him, the creature can be no greater than CR 4

Soul Bash. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 32 (4d8 + 10) [Necrotic] damage. 

Soul Strike. RangedWeapon Attack: +16 to hit, range 30 ft., 1 target. Hit: 32 (4d8 + 10) [Necrotic] damage.

Soul Explosion. Abdul targets a creature that has failed the saving throw against the Lairs Soul Fire, and sends an unstable soul after them. The soul explodes when in range. The target must make a DC 18 dexterity saving throw or take 42 points of necrotic damage. The target takes half on a successful save. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Attack (1 Action). 

Move (1 Action). 

Cast a spell (2 Actions). 

Soul Explosion (2 Actions).

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Abdul Alehazred, The Dark Prophet-  I am the poet of madness. Brought about the the darkest of mankind’s wishes, desires, and fate. I am the one who tells the darkest of tales, writes the deepest of stories based on the pain, suffering, and affliction of the worlds we take. I inspire fear in those I speak to, and I invite death himself to come to their world. You see I am the night before the morning that never comes, and my tales will last forever. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count  (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Headmaster1

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