Legendary Resistance (3/Day).
Soul Summoner. On initiative Count 20 Losing all initiative ties Abdul summons the soul of a creature to fight alongside him. The creature can be no greater than a challenge rating 4.
Spellcasting. Abdul is a 20-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 18, +12 to hit with spell attacks). Abdul] has following Warlock spells prepared:
Cantrips (at will): [Eldritch Blast], [Toll the Dead]
1st Level (5 slots): [Shield], [Mage Armor]
2nd Level (4 Slots): [Darkness], [Misty Step]
3rd Level (3 slots): [counterspell], [Spirit guardians]
4th Level (2 slots): [ice storm], [Greater invisibility]
5th Level (2 slots): [Cone of Cold]
6th Level (1 slot): [Circle of Death], [Mental Prison]
7th Level (1 Slot): [Finger of Death]
8th Level (1 Slot): [Feeble mind]
Multi-Attack: Abdul may use his Soul Summon Ability, then attack twice, use the soul explosion, or cast a spell.
Soul Summon. Abdul Summons the soul of a creature to fight alongside him, the creature can be no greater than CR 4
Soul Bash. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 32 (4d8 + 10) [Necrotic] damage.
Soul Strike. RangedWeapon Attack: +16 to hit, range 30 ft., 1 target. Hit: 32 (4d8 + 10) [Necrotic] damage.
Soul Explosion. Abdul targets a creature that has failed the saving throw against the Lairs Soul Fire, and sends an unstable soul after them. The soul explodes when in range. The target must make a DC 18 dexterity saving throw or take 42 points of necrotic damage. The target takes half on a successful save.
Enter the description for how legendary actions work for your monster here.
Attack (1 Action).
Move (1 Action).
Cast a spell (2 Actions).
Soul Explosion (2 Actions).
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Abdul Alehazred, The Dark Prophet- I am the poet of madness. Brought about the the darkest of mankind’s wishes, desires, and fate. I am the one who tells the darkest of tales, writes the deepest of stories based on the pain, suffering, and affliction of the worlds we take. I inspire fear in those I speak to, and I invite death himself to come to their world. You see I am the night before the morning that never comes, and my tales will last forever.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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