Huge Monstrosity, Neutral
Armor Class 17 natural
Hit Points 56 (7d10 + 21)
Speed
STR
19 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
14 (+2)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws DEX +7
Damage Vulnerabilities Radiant
Damage Immunities Cold, Necrotic
Condition Immunities Blinded, Deafened, Exhaustion, Frightened
Senses Passive Perception 16
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

after each encounter, if the bagman hasn't caught someone and goes bag into the bag he will return to hunt in 2D4 days

if he does catch someone the captured creature will be eaten in 1D4 hours

if the bagman is killed in the material plane, he will retreat to the bag of holding and heal gaining + in each stat and damage bonus.

 

if fought in the bag he doubles his hp, his AC increases to 22 and the number of all of his attack damage dice is doubles (so 2D6 becomes 4D6)

Actions

Action Name. Enter the description for your action.

Swipe. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 10(2d6 + 4) [damage type] damage. 

Void grab. Melee Weapon Attack: +5 to hit, reach 30 ft., 3 targets. Hit: 15(4d6 + 4) [damage type] damage.  if hit must make a DC:15 Dex saving throw or be grappled and restrained,

Draw of the Void. if an enemy is in a grapple the bagman may drag them 15 ft towards the bag of holding, if the target reaches the bag they are pulled into it and the bagman retreats into the bag on its next turn closing the rip behind them.

  • once in the bag before they go in the bag a character may make a DC: 20 Strength check to try and force themselves out of the bag and not be dragged in, the bagman will disappear into the bag either way on their next turn.
Reactions

attack of opportunity. may take a swipe attack at at creature leaving its mele range

Description

A long limbed male humanoid that crawls out of bags of holding having hidden in one in the past and being stuck their warping them into fey like creatures.

Lair and Lair Actions

 

 

Monster Tags: monstrosity

Solomon_Gold

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