Large Monstrosity, Unaligned
Armor Class 16 Natural Armor
Hit Points 24 (5d6 + 3)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +3
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft, Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics:As long as an ally is with in 5 feet of the Chaurus, and that ally is not incapacitated, the Chaurus gets an advantage on attack rolls. 

Actions

Multiattack.The Chaurus makes two bite attacks, and then ,if possible, it makes a poison spit attack.

Bite. Melee Weapon attack : +6 to hit,reach 5 ft, one creature, Hit: 10(2d6+4) and the target must make a DC 13 constitution check or be poisoned for 1 hour, if the save is failed by 5 or more than the target is poisoned for 24 hours and every hour they take 3d4 poison damage, and the target can remake the save after taking the poison damage.

Poison Spit.(Recharge 6) The Chaurus chooses a target with in 60 ft and shoots a ball of poison at them. The target must make a DC 15 constitution save, on a failure the target takes 3d6 poison damage and is poisoned for 1 hour. 

Description

Chaurus are large bug-like cave dwelling carnivores. Chaurus attack their prey with their poisonous spit, before rushing in a chopping them to pieces with their powerful bite.

Falmer pack animals. Falmer tend to tame and cultivate Chaurus as beasts of burden or hunting animals. They also use their poison to torture their kidnapped victims. Particularly large specimens may even be used as mounts.  

Habitat: ForestMountainUnderdark

SomeGuy02234

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