Undead Fortitude. If damage reduces the zombie hulk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie hulk drops to 1 hit point instead.
Improvised Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.
Description
Sometimes the force that animates a corpse also mutates it, causes its flesh to expand into the form of an enormous brute. Such a zombie hulk can heft whatever massive objects it finds when it bursts forth from the grave, swinging them like enormous mauls, spelling certain death for any would-be adventurer slow enough (or dumb enough) to stand in its way.
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