Armor Class
8
Hit Points
45
(6d10 + 12)
Speed
30 ft.
STR
17
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
7
(-2)
WIS
9
(-1)
CHA
10
(+0)
Senses
Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie hulk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie hulk drops to 1 hit point instead.
Actions
Improvised Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.
Description
Sometimes the force that animates a corpse also mutates it, causes its flesh to expand into the form of an enormous brute. Such a zombie hulk can heft whatever massive objects it finds when it bursts forth from the grave, swinging them like enormous mauls, spelling certain death for any would-be adventurer slow enough (or dumb enough) to stand in its way.
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