Large Undead, Any Evil Alignment
Armor Class 8
Hit Points 45 (6d10 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
7 (-2)
WIS
9 (-1)
CHA
10 (+0)
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie hulk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie hulk drops to 1 hit point instead.

Actions

Improvised Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.

 

Description

Sometimes the force that animates a corpse also mutates it, causes its flesh to expand into the form of an enormous brute. Such a zombie hulk can heft whatever massive objects it finds when it bursts forth from the grave, swinging them like enormous mauls, spelling certain death for any would-be adventurer slow enough (or dumb enough) to stand in its way.

Habitat: ArcticDesertForestHillMountainUnderdarkUrban

SharpDressedMan87

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