Legendary Resistance (2/day). If Lady D. fails a saving throw, she can instead choose to succeed instead.
Regeneration. Lady D. regains 20 hit points at the start of her turn if she has at least 1 hit point left.
Mutated Form (Mythic Trait; Recharges after a Long Rest). If Lady D. is reduced to 0 hit points, she doesn't die of fall unconscious. Instead, she regains 200 hit points and maximum hit points, as well as gaining movement abilities and more attacks.
Aura Of Bats (Mutated Form Only). Every creature that starts it's turn within 15ft of Lady D. must make a DC 16 Dexterity Saving Throw. A creature takes 10(2d4) piercing damage on a failed save or half as much on a successful one.
Exposed Humanoid Form (Mutated Form Only). If a creature hits Lady D. with an attack roll that exceeds 22 with bonuses added, her human form is hit, causing the attack to deal double damage.
Claw. Melee Weapon Attack: +5 to hit, reach 15 ft., up to 2 targets in range. target. Hit: 8 (2d6+3) slashing damage.
Unarmed Strike (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 2) bludgeoning damage. Instead of dealing damage, Lady D. can grapple the target (escape DC 18).
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Lady D, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Lady D. regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Tail Attack (Mutated Form Only). Melee Weapon Attack: +8 to hit, reach 15 ft., up to 3 targets in range. target. Hit: 10 (2d8+2) bludgeoning damage.
Reap (Mutated Form Only). (5-6 Recharge) Lady D. attacks with her mutated mouth devouring 1 medium or smaller creature. One creature with 5 ft of Lady D. must make a DC 16 Dexterity saving throw or take (3d6) piercing damage and become grappled (Escape DC 16) and restrained until the grapple ends. While grappling a creature, Lady D cannot attack with Reap.
Deadly Leap (Mutated Form Only). (5-6 Recharge)If Lady D. covers at least 30ft of horizontal distance with her jump , she may land on a tile that 1 or more smaller creatures occupy. All creatures under Lady D must make a DC 16 dexterity saving throw. On a failure they take (3d8) bludgeoning damage and are knocked prone and remain prone until Lady D. moves away so she isn't on top of them. On a success a creature moves to a tile adjacent to Lady D.
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