Armor Class
12
Hit Points
22
(5d8)
Speed
30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
10
(+0)
INT
7
(-2)
WIS
10
(+0)
CHA
6
(-2)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.
Is the Ghoul's Proficiency bonus for its unarmed attacks? The sheet doesn't specify what it is proficient in.
What easier to kill creatures would show up with ghouls please? I'm looking for a CR1 fight. One ghoul is ok, 2 means deadly according to the encounter builder.
So i have a ghoul as a pet how does it level up
Skeletons: lead by some Orcus-inspired instinct, the ghoul didn’t eat the whole corpse, leading it to reanimate as a new hunting companion.
cause the first one was an elf
yooooo
thats like 10000 iq there bro
This part is calculated incorrectly...
"Bite. Melee Weapon Attack: +2 to hit"
It should be +4 to hit... as the ghoul apparently attacks with its Dexterity. The damage is 2d6 + "2". So that should tell any powers that be everything they need to know about fixing this lingering errata.
And no, if a humanoid-turned-undead can be proficient with their previously non-existent "claws", they can be proficient with their "teeth" (which they've been using for a LOT longer in life before become undead).
How much easier is it to hit an opponent with your fingers (slap, scratch, etc.) than to bite them? It's not about how long we've been using our teeth, it's what we've been using them for (biting things we hold in our hands) and about the length and (lack of) flexibility of our necks.
If someone's actively fighting me - dodging and weaving, etc. - it's much harder to bite them than it would be to strike them. Our bodies just aren't designed to attack with our teeth (unlike snakes, or even dogs).
This is not true in roman mythology it is a bird that eats corpses and it's scratch can turn you into a zombie.
Is it a typo, or do they really not have Multiattack? They attack with either the bite or the claws, but not both?
ok
It depends, Ghouls are not intelligent, they would attack the first thing they see, try to paralyse, then stay there to feed, so they can be tricked, 4 of us at level 3 stomped 5 ghouls although we didnt know until after what we were fighting :D
I think the idea is that you have a choice between an attack that is more likely to hit, and one that does more damage.
alv esta re op esta wea
7
could i put this in a cold mountain biome
You can do whatever you want! That's the beauty of D&D!
According to the base stats for Guards, it would take 8 people with weapons to take on a single one of these things. The situation gets even more dire when you realize that a Ghast can take on 16 by himself, and hope practically ceases to exist when you realize that Ghouls hunt in packs and Ghasts command them using intelligence on par with a human. It somehow gets worse when you realize that Ghasts effectively halve the chance that a Cleric could Turn them from a village or any other encampment that might get attacked. To top all that off, Ghouls and Ghasts can apparently live indefinitely as long as they aren't killed, as "this monster can persist in a crypt or tomb for untold ages without feeding."
How on Oerth can humans live under these conditions? Just burn bodies? But that wouldn't kill the ones that already exist, so you'd have to hunt them... but again, it would take 8 people with light combat practice and a spear to take on a singular Ghoul alone, and you'd run out of adults in a small village equaling a lone Ghast. Your only real hope would be Adventurers, but competent ones are uncommon at best in most worlds, and spending the appropriate amount of gold to get a proper Party could bankrupt a whole village given how absurd the DnD economy is, so... how?
Genuinely, if anyone has ideas, please tell me. I wanna include these guys, but they're such a logistical hazard that I can't think of a way to include them other than intentional ignorance.
According to the Monster Manual in 5e, ghouls(and presumably ghasts as well) only hunts living creature when they don't have access to corpses, and they aren't limited to just human. Therefore, someone could walk by a ghoul and not get attacked because it was too busy eating a corpse. At least, if you want to go by the 5th edition.
Alternatively, remember that ghouls and ghasts are ambush predators who prefers to lurk in graveyard, so you wouldn't find a pack of ghouls lead by a ghast attacking a village.
Hopefully this helps, even if slightly.