Large Fiend, Any Evil Alignment
Armor Class 14
Hit Points 108 (20d8 + 8)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
20 (+5)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +9, WIS +6, CHA +5
Skills Arcana +13, History +13, Investigation +9, Perception +6
Damage Immunities Fire, Psychic
Condition Immunities Blinded, Charmed, Frightened, Stunned
Senses Truesight 60ft, Passive Perception 16
Languages All, Telepathy 120ft All, Telepathy (120ft)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Sage Eyes. Ancient and experienced in the world of magic, the Animus Demon has advantage on saving throws against any spell it sees being cast.
Additionally, it may use an Action to cast Detect Magic, Identify or Fabricate

Spellcasting. The Animus Demon is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Animus Demon has following Wizard spells prepared:
Cantrips (at will): Mind Sliver, Mage Hand, Minor Illusion 
1st level (4 slots): Absorb Elements, Arms of Hadar, Disguise Self, Magic Missile 
2nd level (3 slots): Hold Person, Invisibility, Mirror Image, Misty Step, Mind Whip
3rd level (3 slots): Lightning Bolt, Bestow Curse
4th level (2 slots): Banishment, Black Tentacles, Dimension Door, Phantasmal Killer
5th level (1 slot): Synaptic Static

Actions

Siphon Mind. The Animus Demon delves into the mind of a creature it can see within 30ft, drawing magic and life itself from its target. A targeted creature must make a DC 17 Intelligence saving throw or take 6d10 psychic damage and become incapacitated until the end of its next turn. If a target succeeds its saving throw, it takes half damage and isn't incapacitated. The Animus Demon regains hit points equal to half the psychic damage dealt.

Grasping Hands. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 4) bludgeoning damage. A creature hit by this attack is restrained, and has disadvantage on saving throws against the Mind Siphon feature.

Reactions

Arcane Field. The Animus Demon controls the flow of magic around it, stealing energy from failed spells and using it to defend itself. When the Animus Demon succeeds a spell saving throw by 5 or more, an arcane shield is generated around it. This shield has a number of hit points equal to the spell's level x 10, and provides full cover from incoming attacks, while the Animus Demon is unaffected by it.
This shield lasts for one minute and functions as temporary hit points (i.e. it does not stack)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Unlike their more brutish counterparts, Animus Demons are the final result of those fiends that pursue an arcane calling. Feeding on magic itself, they wander great halls of forgotten tomes seeking knowledge to better sate their appetites. They are higher forms of the smaller Arcane Imp, elevated by their ability or by the boon of some eldritch deity no-one knows, even the Arcane Imps themselves, and Animus Demons are famously secretive over their origins. Due to this, they are often found surrounded by Arcane Imps vying for attention of advantage over their peers in hopes of ascending.

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2021 9:04:21 AM
2
0
--
Coming Soon
Snailwraith

Comments

Posts Quoted:
Reply
Clear All Quotes