Medium Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 36 (3d12)
Speed 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws DEX +5
Skills Acrobatics +4, Intimidation +2
Damage Resistances Acid, Poison
Senses Darkvision 50 ft., Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Strength of the Pack. If their are more than 3 other Zedolocks or alpha Zedolocks, within a 50 ft radius, the Zedolock has advantage on it's rolls.

Aggression Tactics. Any Zedolocks within a 50 ft radius, have a +3 on damage rolls.

Mask of the wild. The Zedolock can attempt to hide in lightly obscured environmental effects ex. Foliage, fog, etc.

Pounce. If the Zedolock moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Zedolock can make two Claws attack against it as a bonus action.

 

Actions

Multi attack. The Alpha Zedolock makes 2 attacks with claws, one attack with Venomous Tail Claw, and one attack with Venomous Fangs.

Acid Spray. The Zedolock can spray acid in a 15 ft cone, any creature within the cone must roll a con save, on a failed save the target creature takes 3d6 acid dmg or half as much on a success.

Venomous Fangs. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Piercing damage + (3d4 poison dmg) Con save (14). 

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Slashing damage.

Venomous Tail Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 4) Piercing damage + (3d4 poison dmg) Con save (14).

Description

Zedolocks are very intelligent, for dinosaurs. Zedolocks have to thin horns behind it head and have 2 frills around their necks where they can spread out when they feel threatened, try to assert their dominance, generally ending in them spit acid. They also have a tail claw at the end of their tail, allowing them to grab things, climb trees, or use them as a weapon. Zedolocks are always in a pack of at least 4 to 12 strong, some have a alpha which is stronger, bigger, and meaner than normal zedolocks, the alpha also makes the normal packs more aggressive.

Monster Tags: Dinosaur

Habitat: GrasslandSwamp

TheAlmightyLizardWizard

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