Armor Class
15
(natural armor)
Hit Points
13
(3d8)
Speed
30 ft., swim 30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
WTF??!!! only one way to find out, wink wink
Carb
In the campaign I am currently playing I am a level 8 wizard who has a staff of swarming insects, and I always carry ten crabs, whenever I need service, I just pull a crab out and cast giant insect (crabs aren't insects but neither are spiders, scorpions and centipedes, so crabs are ok) and boom, I have a servant that can carry a decent amount, and has decent attack. recently I and a party member who got one attack finished off a hook horror with my faithful crab. I only have one offensive spell, poison spray which I used once. really the crab is the only way I can account for not getting offensive spells when I had the chance.
crabs are the ultimate animal but unfortuanty they where nerfed to be small and have thin armor in a earth patch millions of years ago
In my campaign I am a giant crab child that’s parents have been murdered. My new parents want me to be worshipped as a god. So far we have blown up a town ran over a gnome, I have killed a mimic. I have been reanimated from the dead 3 times by my parents
I love giant crabs