Small Undead, Neutral Evil
Armor Class 11 (natural armor)
Hit Points 12 (8d4 + 3)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +4
Skills Acrobatics +3, Stealth +6
Damage Resistances Necrotic
Senses Darkvision 30 ft., Passive Perception 11
Languages The languages of its sire/dame
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. The vampire has the following flaws:

Trick or Treat. The vampire can't enter a residence without an invitation from one of the occupants.

No Baths for Me. The vampire takes 5 acid damage when it ends its turn in running water.

 

Actions

Multiattack. The vampire child can make 1 attack

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by a vampire, incapacitated, or restrained. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d4) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Habitat: UnderdarkUrban

livingoak

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