Armor Class
14
(natural armor)
Hit Points
85
(9d12 + 27)
Speed
30 ft., swim 50 ft.
STR
21
(+5)
DEX
9
(-1)
CON
17
(+3)
INT
2
(-4)
WIS
10
(+0)
CHA
7
(-2)
Skills
Stealth +5
Senses
Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
0_O
Im using this statblock for exactly that. One of the players is considering raiding a nest.
pity a death roll isn't in the attack list