Large Swarm of Small undead, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 51 (8d12 + 8)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +7
Skills Intimidation +7, Perception +3, Stealth +6
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 18
Languages The languages of their sire/dam
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spider Climb. The children can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. The children have the following flaws:

Trick or Treat. The children can't enter a residence without an invitation from one of the occupants.

No Baths for Us! The children take 10 acid damage when they end their turn in running water.

Actions

Multiattack. The vampire children can make 4 attacks.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by a vampire, incapacitated, or restrained. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d4) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Tackle Attack: Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the children can grapple the target (escape DC 18).

Habitat: ForestUnderdarkUrban

livingoak

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