Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (hide armor)
Hit Points 33 (6d6 + 12)
Speed 25 ft.
STR
6 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
9 (-1)
CHA
16 (+3)
Skills Arcana +4, History +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Draconic, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Nimble Escape. The goblin spellcaster can take the Disengage or Hide action as a bonus action on each of its turn.

Innate Spellcasting. The goblin spellcaster’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). They can innately cast the following spells, requiring no material components:

At will: fire bolt,* mage hand, shocking grasp*

3/day: chromatic orb

1/day each: crown of madness, shield

*See “Actions” below.

Actions

Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 4 (1d8) lightning damage, and the target can’t take reactions until the start of its next turn.

Fire Bolt (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.

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