Nimble Escape. The goblin spellcaster can take the Disengage or Hide action as a bonus action on each of its turn.
Innate Spellcasting. The goblin spellcaster’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). They can innately cast the following spells, requiring no material components:
At will: fire bolt,* mage hand, shocking grasp*
3/day: chromatic orb
1/day each: crown of madness, shield
*See “Actions” below.
Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 4 (1d8) lightning damage, and the target can’t take reactions until the start of its next turn.
Fire Bolt (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
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