Medium Humanoid (Half-Elf), Chaotic Evil
Armor Class 14 studded leather armor
Hit Points 45 (7d8 + 14)
Speed 30 ft., Walk 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Athletics +5, Intimidation +4
Senses Darkvision 60ft., Passive Perception 10
Languages Common, Elvish common, elf
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Tally has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.

Actions
Multiattack. The captain makes two attacks: one with its hand crossbow and one with its longsword.
 
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
 
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
Reactions

Shape Up, Ye Dog (2/Day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2021 4:37:16 PM
2
0
5
Coming Soon
dampakuma

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