Huge Beast, Any Chaotic Alignment
Armor Class 15 Natural Armor
Hit Points 450 (5d20 + 5)
Speed 45 ft., It's main way of traveling, and more efficient! , Walk 20 ft.
STR
15 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +5, DEX +4, CON +4, INT +6
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Charmed, Grappled, Incapacitated
Senses Darkvision 240, Passive Perception 26
Languages Giant Owl
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Scream. Every 10 rounds the creature has a chance to scream, making the players make a 15 wisdom save. if they fail then they get deafened, if they succeed then they don't get deafened.

Special Trait Rage. Every encounter, it can go into a mad rage picking a player of the DM's choice and, and picking up the PC fly up a little bit, and throw the PC back to the ground then throwing the PC away from it, rendering the PC unconscious, for 3 turns.

Actions

Action Name. Foot Slash

Action Name. Peck

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 4 ft., 1 target. Hit: 2 (2d8 + 3) [Slashing] damage.

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 2 ft., 1 target. Hit: 2(3d8 + 4) [Piercing] damage.

Reactions

Reaction Name. If the Shrike takes more than 10% of it's health than it has the ability to fly up, and slam itself down dealing 2d12 + 1 [force, if underneath the slam bludgeoning].

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Inpatient (Costs 2 Actions). In costs of Legendary actions, it can attack between players turns.

Description

A giant owl, its around 8 - 12ft. tall, the beasts wingspan is around 20-36ft. an absolute unit. It's very presence horrifies even the bravest warriors.

Habitat: ArcticForestMountain

Djwolf609

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