Special Trait Scream. Every 10 rounds the creature has a chance to scream, making the players make a 15 wisdom save. if they fail then they get deafened, if they succeed then they don't get deafened.
Special Trait Rage. Every encounter, it can go into a mad rage picking a player of the DM's choice and, and picking up the PC fly up a little bit, and throw the PC back to the ground then throwing the PC away from it, rendering the PC unconscious, for 3 turns.
Action Name. Foot Slash
Action Name. Peck
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 4 ft., 1 target. Hit: 2 (2d8 + 3) [Slashing] damage.
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 2 ft., 1 target. Hit: 2(3d8 + 4) [Piercing] damage.
Reaction Name. If the Shrike takes more than 10% of it's health than it has the ability to fly up, and slam itself down dealing 2d12 + 1 [force, if underneath the slam bludgeoning].
Enter the description for how legendary actions work for your monster here.
Legendary Action Inpatient (Costs 2 Actions). In costs of Legendary actions, it can attack between players turns.
Description
A giant owl, its around 8 - 12ft. tall, the beasts wingspan is around 20-36ft. an absolute unit. It's very presence horrifies even the bravest warriors.
Comments