Large Beast, Unaligned
Armor Class 15 (Stone-like shell)
Hit Points 67 (7d10 + 28)
Speed 5 ft.
STR
14 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws CON +6
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Acidic Slime Trail. The snail leaves a 10ft wide trail of slime behind it as it moves, this trail is considered difficult terrain and any creature which enters this area for the first time on a turn or starts its turn there takes 5 (2d4) acid damage.

Actions

Shell guard. The snail withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell the snail gains resistance to bludgeoning, slashing, piercing and cold damage, has disadvantage on Dexterity saving throws, can’t take reactions, and the only action it can take is a bonus action to emerge.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) Bludgeoning damage and 5 (2d4) Acid damage. 

 

Legendary Actions

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Description

Large snails the size of wagons bearing a rock solid shell on their back, incredibly resilient creatures they can be found in almost any environment. Though Boulderback snails are typically quite docile they can be dangerous due to their massive weight and caustic slime.

If attacked a boulderback will typically withdraw into their shell and hope their attacker simply gives up.

 

CorsairLord019

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