Armor Class
11
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
40 ft.
STR
17
(+3)
DEX
11
(+0)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Me: "Can my lvl 3 dwarf cleric start with a Giant Goat mount? He'll be expendable and replaceable."
DM: "Sure, why not."
Bartholomew the Goat: *proceeds to go wild in combat, proves himself the G.O.A.T. in Session 1*
Me: *by agreement of the party, creating a character sheet for a Giant Goat using Tasha's warrior sidekick rules*
Lol
My goats name is Scape... He has a cart that he pulls all my stuff for me... To bribe him I feed him belongings that belong to my party members... they haven't noticed yet...
I kinda feel like whoever designed these attacks has never been on a farm with pissed off farm animals, because i can assure you, a pissed off goat packs enough of a punch to knock a full grown person smooth out, so a goat the size of a warhorse, while not necessarily faster, would pack more of a punch. I usually give them 2d8 for their ram attack and a 2d4 +1 bite and a 2d4+2 kick attack and leave the rest the same
Btw my group did an experiment with a barnyard goat and an idiot in a suit of platemail. We had to cut the curias off because gots are effing vicious. He had 2 broken ribs.
Best thing to wild shape into as a second level moon druid
my rouge use it as a weapon and my dms letting us (us being the party) upgrade the goat has a gun and a flame thrower along with arms
same