Tiny Beast, Unaligned
Armor Class 15 Natural Armor
Hit Points 8 (1d6 + 5)
Speed 40 ft., Burrow 5 ft.
STR
6 (-2)
DEX
14 (+2)
CON
9 (-1)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Skills Acrobatics +2, Perception +2
Senses Darkvision 30 ft, Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The basher has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The basher has advantage on attack rolls against a creature if at least one of the basher's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Bash. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If this attack has advantage from flanking, then the target must succeed on a DC 11 Strength saving throw or become prone. If the target is prone, then add +2 to damage.

Description

An odd species of rabbit that has a nub of horn that it uses for self defense and challenging other bashers during the mating season.

KyuuketsukiKun

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