Armor Class
15
Natural Armor
Hit Points
8
(1d6 + 5)
Speed
40 ft., Burrow 5 ft.
STR
6
(-2)
DEX
14
(+2)
CON
9
(-1)
INT
6
(-2)
WIS
14
(+2)
CHA
10
(+0)
Skills
Acrobatics +2, Perception +2
Senses
Darkvision 30 ft, Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The basher has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The basher has advantage on attack rolls against a creature if at least one of the basher's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bash. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If this attack has advantage from flanking, then the target must succeed on a DC 11 Strength saving throw or become prone. If the target is prone, then add +2 to damage.
Description
An odd species of rabbit that has a nub of horn that it uses for self defense and challenging other bashers during the mating season.
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