Medium Plant, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 35 (6d10 + 12)
Speed 20 ft.
STR
17 (+3)
DEX
7 (-2)
CON
14 (+2)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Damage Resistances Bludgeoning
Senses Darkvision 60 ft., Passive Perception 9
Languages Abyssal Can understand but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The chamberlain makes two bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Infestation Spores (1/Day). The chamberlain releases spores that burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 12 Constitution saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a level of Mogintha's Spores if they aren't infected. Or if they already have a level of Mogintha's Spores their current infection goes up by one level.

Bonus Actions

Grasping Pseudopods-The Chamberlain attempts to pull a creature with 5ft of it with the three pseudopods that emerge from its mouth. The target must succeed a DC 13 strength saving throw or be restrained(escape DC 13)

Description

A chamberlain of Mogintha looks like a vaguely bipedal mass of wood overgrown with violet flowers and mushrooms. The center of the chamberlain is split down the middle and opens to a toothy maw composed of sharp wood with three pseudopods that can shoot out in an attempt to eat a creature. It can also release a cloud of spores from the mushrooms and flowers located on its body. 

Ozymandias_king_of_king

Comments

Posts Quoted:
Reply
Clear All Quotes