Large Monstrosity, Any Chaotic Alignment
Armor Class 15 (natural armor)
Hit Points 135 (12d10 + 48)
Speed 30 ft., Fly 45 ft.
STR
18 (+4)
DEX
11 (+0)
CON
17 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +2
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands languages but can't speak.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its Thunder Roar is available, it can use the roar in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Thunder Roar (Recharge 2–3). The Roar forms in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) Thunder Damage on a failed save, or half as much damage on a successful one.

Description

An experiment gone wrong, Batz was transformed into the combination of a humanoid chimera. Taking parts of a bull, a panther, and a raven.

Habitat: GrasslandHillMountainUnderdark

DarthDUNKLE

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