Celestial Messenger. The celestial sprite always knows the exact location of the creature it has been given a message for or charge over regardless of location or plane of existence, until the message has been delivered or its task ends. Unless the creature's location has been obscured by magical means. This does not include invisibility.
Healing touch: If touching a creature the sprite can cure it of any non magical sickness, poison or disease. This takes ten minutes.
Spellcasting. The Celestial Sprite has several innate spell casting abilities. Their spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Celestial sprite can cast:
(at will): Thaumaturgy, Light, Spare the Dying, Guidance
(2/day): Plane shift(self only), Healing word, Guiding Bolt
Messenger's speed. The Sprite can take the dash action as a bonus action.
Holy Bolt: Make a ranged spell attack +6 to hit on hit deals 1d8 radiant damage plus 1 for each consecutive hit. This resets if a round passes without hitting the target or a different target is struck
Description
A tiny celestial being with one to two sets of wings and a human like body. Their garments or light are generally colored to match the being they serve. They often provide support to celestial beings as messengers, minor healers, and guardians they have even been known to act in support of pacts with some mortal beings. They give off a gentle glow that provides bright light to a 5 foot radius and dim light to a ten foot radius. They can dim this light but cannot completely extinguish it. When dimmed it will not shine through most clothing.
Previous Versions
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5/21/2021 2:13:09 AM
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