Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Best starting shape for Circle of the Moon Druids.
Cast Fog Cloud around the enemies (hope they can't Destroy Water or Gust of Wind).
Bonus Action Wild Shape into Giant Spider.
Stealth +7 into the fog and don't forget to climb on the walls and ceilings freely.
Use 10 ft Blindsight and Passive Perception 10 to attack with advantage and move in/out of range without incurring opportunistic attacks; you are attacked with disadvantage.
Repeat till all enemies are dead/subdued in the fog, or have met their demise at the hands of your Ready friends :) (the fog protects them against ranged attacks)
Also, a friendly Wizard with Blindsight could cast Web on top of your fog and then we have a party; your motion is not impeded and you know where everyone is in the fog-web :)
And you have help picking apart your foes in the fog.
Spiders aren't insects.
The statblock doesn't say anything about being blinded, so they do have normal vision.
As for what blind sight means, they can sense their surroundings within that radius even without sight.
As some practical examples
If you cast darkness on them, un-effected within 10 feet. If you turn invisible they can still see you if your within 10 feet. If you apply the blinded condition on them, they can still sense anything within 10 feet of them
For build application purposes, if your party agreed to do a cast darkness build, your druid might manage to see through the darkness by shape shifting into a giant spider (assuming they pass the level requirements to pick giant spider, and have seen one)
Me reading this as a level 2 circle of the moon druid:
SPIDER?
silly guy
Yes
Dude i have an army of squirls and cats so this would be massive for my army
used as wildshape really fun to use
this thing is the size of a horse
i just found this page for my DM but i thought i'd mention that i resurrected a red dragon and hes my pet now
That is up to the DM.
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
spider
Deez nuts
trash. played for my players once and they cooked it. It could also be due to the fact that I've never DM'd before and am incredibly stupid. I choose to blame the nerd company though