Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. The Rat has advantage on saving throws against spells and other magical effects.
Crystalline Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or the bite Causes light petrifying in the form of crystals to the wounded area lasting for 2 hours.
Shatter. Upon death, the crystals explode outward within 10 ft. All within range must make a DC 10 Dexterity saving throw or take 1 (1d6) piercing damage.
Lightning Charge. Whenever the Rat is subjected to lightning damage, it takes no damage and instead has all its attacks now do lightning damage for 1 hour.
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