Medium Beast, Unaligned
Armor Class 11 Natural
Hit Points 30 (5d8 + 10)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +4
Senses Darkvision, Passive Perception 10
Languages Druidic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Stealthy nature. Bigfoot has advantage on stealth checks.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  (1d8 + 6) bludgeoning damage. 

Rock throw. RangedWeapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 7 (1d6+4) bludgeoning  damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

billsullivan156

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