Dimensional Lock. Other creatures can't teleport to or from a space within 60 feet of the canodaemon. Any attempt to do so is wasted.
Magic Resistance. The canodaemon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The canodaemon's weapon attacks are magical.
Uncanny Senses. The canodaemon can't be surprised while it isn't incapacitated.
Multiattack. The canodaemon makes two attacks: one with its tongue and its bite and one with claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 25 (6d6+4) piercing damage.
Claws. Melee weapon attack: +7 to hit, reach 5ft., one target. Hit: 15 (2d10+4) slashing damage.
Tongue. Ranges Weapon Attack: +7 to hit, range 30ft., one target. Hit: 17 (2d12+4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canodaemon, and is restrained until the grapple ends. The canodaemon can grapple one target at a time with its tongue.
Description
Canodaemons are the sentries and trackers of the daemon army. Despite having no physical eyes, canodaemons can sense its surroundings with other senses. When they find their prey, canodaemons restrict supernatural attempts at escape wtih their dimensional lock and regular attempts with their spiked tongues. Working wtih a canodaemon is tricky for the rest of the daemons, who are also incapable of teleporting within the dimensional lock.
Created by Loot Studios May 2021 bundle. Aside from being a subscriber and want to use their content, I am in no way associated with Loot Studios.
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