Charge. If the Corrupted Doe moves at least 20 feet straight toward a target and then hits it with a ramming attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the Corrupted Doe takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Corruption. At the start of it's turn, the Corrupted Creature heals by 4 [rollable] (1d6) of damage. This can be negated if the creature is bleeding out or paralyzed in some way.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
When struck. A Corrupted Creature of lesser intelligence will fix it's gaze on the last player to attack it.
Description
The Corrupted Doe stands at about 8 feet tall weighing in at about 700 pounds. Due to it's corruption it has become black like a shadow devoid of all light. The darkness almost seems to churn and drip from it. It has gained glowing red eyes. Sharp claws burst forth from where it once had hooves. It has sharp spines sticking out from its back. They feel no pain and attack all in their sight.
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