Resilient. Sparky Sparky Boom Man gains 10 hit points at the start of each turn. If he has taken lightning damage, he regains 5 hp.
Magic Resistance. Sparky Sparky Boom Man has advantage on saving throws against spells.
Multiattack. Sparky-sparky-boom man can make two Combustion attacks, three Fist attacks, or one of each as an action.
Fist Melee Attack. Melee Weapon Attack: +12 to hit, reach 10ft, 1 target. Hit: 13 (1d8 + 9) bludgeoning damage. Creature hit with a Fist attack must save on a DC 18 strength save, or be flung 25 feet backward. Creatures that are flung take bludgeoning damage if they hit a wall, rock, or similar obstacle.
Combustion Ranged Attack. Ranged Eye Attack: +11 to hit, range 400/650 ft., 1 target. Hit: 15 (2d6 + 8) force damage plus 10 (3d6) fire damage.
Sentinel. Entering Sparky-sparky-boom man's area of attack prompts opportunity attacks.
Sparky-sparky-boom man can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sparky-sparky-boom man regains spent legendary actions at the start of its turn.
Frightful Presence. (Costs 2 Actions) One creature of Sparky-sparky-boom man's choice that is within 120 feet of Sparky-sparky-boom man and aware of him must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Sparky-sparky-boom man's Frightful Presence for the next 24 hours.
Detect. (Costs 1 Action) Sparky-sparky-boom man makes a Wisdom (Perception) check.
Attack. (Costs 1 Action) Sparky-sparky-boom man makes one fist attack.
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