Draining Aura. The Crystal Wight emits a 10 ft. aura of necrotic energy. When a creature enters or starts it's turn inside the aura they must make a Constitution Savingthrow DC 15 or take 10 (2d6 + 4) necrotic damage. Its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Multiattack. The wight makes three longsword.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Description
Wights are intelligent undead humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.
The Crystal Heart Wight, as the name suggests, has a crystal in place of a heart which increases its strengths and reduces its weaknesses. If the heart is destroyed, the Crystal Wights statistics and features become that of a normal wights their maximum health remains the same as does current hitpoints.
The crystal has an AC of 20 and 130 hit points. It is immune to force damage
Previous Versions
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