Armor Class
14
(leather armor)
Hit Points
31
(7d8)
Speed
40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
STR +3, CON +2
Skills
Perception +2, Performance +6, Stealth +5
Senses
Passive Perception 12
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Trucker's Spirit. The trucker has advantage on saving throws against being frightened.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Sawed-Off Shotgun. Ranged Weapon Attack: +5 to hit, range 5/20 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Satyrs are fey with furry lower bodies and cloven hooves of goats. Their hedonism and love to frolic makes them ideal long haul truckers.
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