hellish shards: 1d6 to hit, range 50 ft., # target. (1d6+7) piercing damage.
This dark monster is impossible to be suprised
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
BLOOD OF ENEMYS. can destroy one thing within 20ft. 8d6s only every 20 turns
Description
The dark hellish thing will kill for fun. It was an old legend they used to scare kids from doing stuff bad. It has been reigning terror on everything for 500 years. It's up to yo to kill it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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