Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 18 Chain Mail
Hit Points 70 (20d12 + 28)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +5, DEX +5, CON +5, WIS +3
Skills Athletics +4, Deception +4, Religion +20
Damage Resistances Slashing
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Unconscious
Senses Passive Perception 16
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

A Common Soldier in the Argenthrixus Army (AA) 

Actions

Multiattack. The Soldier makes three melee attacks: two with its scimitar and one with its dagger. Or the Soldier makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/65 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

If there are other soldiers around they can get into a formation for their movement turn. +1 AC

Reactions

Parry. The Soldier adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Devoted. Can not be persuaded to leak any information about their faction or intimated to do so.

Pure of Mind. All Soldiers are immune to mental attacks.

Description

After ruthless training and many mental locks placed in their minds they grew immune to any form in information extraction, as well as torture. These hardened Men are just the grunts of the army and usually promoted to a Squad Captain. But if they are lucky, a Knight, or high ranking officer. These Soldiers are most commonly Dragon Born and human, but the army does not discriminate, and you may find Kobolds, Goblins, Orcs and Dwarves'. But due too past history, Elves were not allowed on the battlefield, 

Lair and Lair Actions

The War Camp is the lair of most the Argenthrixus army, its where they live and sleep. A War camp can consist of hundreds or thousands of Soldiers, but for every 20 Soldiers there is a captain. and every 10 of those, a Battalion leader. If a War Camp has 15 Battalions, a General is present, and at that time, sieging that War Camp is equal to or even harder than a city. Although only 5 Generals are Known to exist. the army they command is but a drop of water compared to the defenders of the homeland of this growing empire.

Previous Versions

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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Obey_Flaker

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