Special Trait Name:
Advantages on: Stealth, sleight of hand and athletics
If a player rolls 1 or 2 on an attempt to hit the Bogrin, roll a d20, a 19 or 20, bogrin gets a free attack to that player, as if it has caught the player's arm and grappled them off balance.
Action Name. Grapple. Once per fight, Bogrin can do a rugby-like tackle, inflicting 1 hit point of damage, and it can then use his hands to strike it's victim (d4). This will stun the victim and disallow them from using their primary weapon for their next turn.
Mace. Melee Weapon Attack: Hit: (1d6 + 2) [damage type] damage.
Crossbow. RangedWeapon Attack: Hit: (1d8 - 2) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Tall, malnourished goblinoid, mostly hooded, with long black tongues and boney hands. swollen ears, bare footed and ripped gloves. It carries a very makeshift crossbow and a spiked mace.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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