Keen Sight and Smell. The warhawk has advantage on Wisdom (Perception) checks that rely on sight or smell.
Blood Frenzy. The warhawk has advantage on melee attack rolls against any creature that doesn't have all of its hit points.
Dive Bomb. If the warhawk flies down from a height of at least 20 feet toward a creature (within 5 ft.) and then hits it with a talons attack on the same turn, it can make a beak attack as a bonus action. (The warhawk cannot do this again on its next turn).
Swoop. If the warhawk flies down from a height of at least 10 feet toward a creature (within 5 ft.), the target is disadvantaged on the next attack it makes before the beginning of the warhawks next turn. (The warhawk cannot do this again on its next turn).
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage.
Description
Warhawks are the product of Ares' vultures and blood hawks. They look like vultures with their red faces and black bodies but are the smaller size of hawks. They are solitary creatures willing to fight anything that seems to remotely challenge them; however they seem to understand when something is too tough for them. Warhawks have been known to follow a person if they are impressed with their combat skills, creating on a symbiotic relationship where the warhawk distracts targets so the person may attack.
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