Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.
Wall of Ice (Recharge 6). The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.
When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.
The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.
This should include the Ice Spear in the notes.
This stat block should mention the monster's alternate name: Gelugon
glue gun
Yeah it feels strange that there's no spear attack here. Like.. its holding a spear in the image. That's no normal spear either, i'm sure its magical and does ice damage just like the either attacks.
spear viarant is a separate link: https://www.dndbeyond.com/monsters/ice-devil-spear-variant
in the name of the god why does an "ice" devil has fire immunity? yes i know it's a demon but... it's good damn "ice"
Thank you.
Devils just have fire immunity, because devils.
I heard from a youtuber that Ice Devils actually used to be a type of Yugoloth.
It is possible to counterspell the ability of wall of ice?
I love these guys!
Rules as written, no you can’t counterspell the wall of ice. It’s an ability and not a spell.
Interesting that spear variant doesn’t have the same multi attack option, even if they are not wielding the spear. I love 5e but it kills me at times.
Insect + Dinosaur + Antarctica + Hell = Ice Devil.
Why can't I access the legacy version anymore?
re: Madkryme, it used to be a spell. They changed it in Mordenkainen Presents: Monsters of the Multiverse. I think it should still count as a spell since many spells and class features were balanced under the assumption that monsters used spells, which they very rarely do now by RAW.
Maybe the ice is so cold that it extinguishes any flame that tries to come near it, like a smaller range, but higher power (because magic fire) version of the Frostbrand
same
Ice + Devil = Bug?
Ice devil