Legendary Resistance (1/Day). If Basra fails a saving throw, she can choose to succeed instead.
Rejuvenation. Basra has a phylactery, she gains a new body in 1d10 days, regaining all her hit points and becoming active again. Her new body appears within 5 feet of the phylactery.
Spellcasting. Basra is an 3rd level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +12 to hit with spell attacks). Basra has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (2 slots): acid arrow, detect thoughts, invisibility, mirror image
Turn Resistance. Basra has advantage on saving throws against any effect that turns undead.
Paralyzing Touch. Melee Spell Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d6) cold damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 3 turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Basra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Basra regains spent legendary actions at the start of her turn.
Cantrip. Basra casts a cantrip.
Paralyzing Touch (Costs 2 Actions). Basra uses her Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Basra fixes her gaze on one creature she can see within 10 feet of it. The target must succeed on a DC 15 Wisdom saving throw against this magic or become frightened for 3 turns. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Basra's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of Basra must make a DC 15 Constitution saving throw against this magic, taking 4 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), Basra can take a lair action to cause one of the following magical effects; Basra can’t use the same effect two rounds in a row:
- Basra summons 6 rat supplicants. They join combat at the end of the initiative order.
- Basra consumes the soul of a rat supplicant, restoring 1 HP.
- Basra can initiate the sealing of her tomb complex. Basra will only seal the tomb in the event where it appears her destruction is imminent.