Medium Construct, Chaotic Neutral
Armor Class 13 Natural armor
Hit Points 30 (3d20)
Speed
STR
5 (-3)
DEX
10 (+0)
CON
10 (+0)
INT
20 (+5)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws INT +7
Damage Vulnerabilities Cold, Thunder
Damage Resistances Acid, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Can apear alone or in a swarm of up to 5 monsters

feels the presence of creatures in the distance up to 18m/59ft and he recognizes there alignment

he is not able to interact with objects

Immune against sleep

 

 

Actions

Teleport: an Altrohan is able to move through ather creatures or things, but he takes damage of 1d20 if he Stopps in one if he stopps in a creature it will take 1d8 damedge because of the missing fear or understanding of death the Altrohan also will maby use this as an attack

Grip of remorse. Melee Weapon Attack: +2 to hit, reach 1.5m/5ft., one target. Hit: 17 (1d4 + 3) psyco damage.

 

 

Description

an Charakter with good alignment sees an Altrohan as a moving of the air like in hot areas or as white, green or blue smoke, even if a caracter with good alignment attacks the altrohan he will not fight (back) he will ignore it or surrender an Altrohan does not feat his elimination because he nether has a soul nor an understandment nor awareness if a character only sees the moving of the air he get disadvantedge on attack throws

an Charakter with neutral alignment sees an Altrohan as a gray cloud of dust or white smoke with yellow glowing, an Altrohan will attack an Charakter with neutral alignment if he attacks first

an Charakter with evil alignment sees an Altrohan as a read smoke the Altrohan will attack an Charakter with evil alignment without getting attacked first

 

Otschi

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