Multiattack. Chucky uses two stab attacks and one knife throw.
Stab. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 15 (1d8 + 3) piercing damage.
Knife Throw. RangedWeapon Attack: +3 to hit, range 25/50 ft., 1 target. Hit: 11 (2d6 + 3) piercing damage.
Dodge. Chucky attempts to dodge out of the way of the enemies attack. If he succeeds a DC 15 dexterity saving throw, then the move is useless. If it is an AOE spell, and Chucky succeeds the save, then he takes half of the damage, and is hit by no effects.
Chucky is a legendary monster. He can use six Legendary Actions in a row, one per turn, then must take two turns to recharge all of them.
Into the Shadows (Costs 1 Action). Chucky jumps into the closest dark area, and is untargetable for one full round. Chucky can be revealed by Detect Evil or Detect Magic.
Flurry of Blows (Costs 2 Actions). Chucky dashes forward at one target, and stabs them ten times repeatedly across their body. The target must make a DC 15 Dexterity save, or suffer 8 (1d10 + 3) piercing damage.
Description
Chucky is a 2'5" tall humanoid doll. He was embedded with dark magic by a man named Charles Lee Ray, and became evil. He came to life in 1988, and went on a murderous rampage. Chucky is dangerous, and will continue to kill people until he himself is killed.
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