Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Saber. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Revolver. Ranged Weapon Attack: +5 to hit, range 40 ft./120 ft., one target. Hit: 10 (2d8 + 3) piercing damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
Bronzeford Rebels fight to expel the tyrannical Confederate government in hopes of liberating their city of Bronzeford. While they are usually label as terrorists, they often help the poor and neglected peoples of other cities in hopes of gaining favor.
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