Armor Class
12
(leather armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Grenade. The Bronzeford Grenadier throws a grenade at a point up to 60 feet away. Each creature within 20 feet of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.
Description
Bronzeford Rebels fight to expel the tyrannical Confederate government in hopes of liberating their city of Bronzeford. While they are usually label as terrorists, they often help the poor and neglected peoples of other cities in hopes of gaining favor.
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