Armor Class
14
(natural armor)
Hit Points
68
(8d10 + 24)
Speed
30 ft., fly 50 ft.
STR
17
(+3)
DEX
16
(+3)
CON
17
(+3)
INT
7
(-2)
WIS
12
(+1)
CHA
8
(-1)
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Description
A manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.
so we're throwing the "ladder - legendary weapon" idea back huh