Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects.
Magic Weapons. The marilith's weapon attacks are magical.
Reactive. The marilith can take one reaction on every turn in a combat.
Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Parry. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
This thing's full melee attack is worth ~93 HP. Ouch! ...and you are grappled/restrained.
If you shape change into one, where do you get the oversized swords from? Do you need to carry them on you the entire time and then draw them one by one over several rounds once you transformed?
Says it has natural armor despite the image clearly showing it's wearing a metal breastplate and other assorted metal armor..
you can take a reaction once per round normally. this is saying on each turn during the round it can make a reaction which sounds nuts to me! hope this helps
Inspiration was stolen from @Cinderblocksally on TikTok, all credit belongs to them, I just colored inside the lines they drew.
Reflavor this as the BBEG's bodyguard: a Quickling dual wielding a scimitar & whip (for tail restraining attack), 6 scimitar strikes because its just that dang fast.
Teleport is = Quickling base movement of 120.
Fighting Initiate Feat: (optional class feature) Fighting Style: Interception
When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. Used to protect its master during EVERY SINGLE party members turn.
For additional player frustration make the Qucikling an Ancestral Guardian Barbarian to give resistances to further reduce damage to BBEG. I'm Sure others can build on this to make peoples heads explode.
It means that it can take 1 reaction on every turn in combat, not just 1 reaction per round.
"on every turn in combat" meaning not just your own but every turn. If someone attacks on their turn she can use parry, then if the next player attacks she can, again, use parry. If she didn't have this feature, she could only parry once per round instead of every turn. This makes her very hard to hit her even with two attacks from multiple players per round.
CR seems overinflated for a monster with so few tricks up its sleeve. I would judge her to be more like CR 10 or 11. An average party of 10th lvl heroes should have no trouble defeating a Marilith if you do the numbers.
I put a Marilith (together with a load of minions) against a 7th - 9th level party, and they had no big issues defeating it. The hasted Barbarian could more or less stand toe to toe with the Marilith by himself.
Nope can't attack 6 times sorry. 1 weapon attack per action plus 1 offhanded attack as a bonus action. The remaing arms flop about menacingly! Otherwise Fix RAW allowing us bipedal folk to use our appendages in the same manner, then and only then can you use all 6 arms/swords.
Did they update it to make it more clear since you posted your comment? It clearly says "Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail."
I'm curious what makes the swords magical? Magical in what sense?
Great question.
Crawford says that "equipment is not an inherent part of the monster. Rather, it is a convenient suggestion for the DM." This means two things:
1- While a monster statblock says it makes attacks with a greatsword (e.g. Planetar), it may not necessarily have one on it, and could instead be using a maul or even a longbow. The mention of weapons in this case is merely for the DM's convenience.
2- When you as a player cast shapechange and choose a monster that has a statblock in which its attacks are said to be made with specific weapons, you do not "grow" these weapons as part of the shapechange. RAW, you shapechange into an unarmed version of that monster, and thus must procure your own weapons with which to attack in this form.
Many of the great shapechange choices out there have inherent magical attacks regardless of the weapon they wield, so the solution to this is to simply carry around the weapon you want your shapechange form to use. For Marilith users, however, that might be a big cumbrsome...
I don't know. Sage Advice is merely there to assist players divded on certain gray areas, but Crawford also says that, ultimately, it is the DM's decision. At my table, I would simply allow your shapechange to also give you whatever weapon that monster's statblock says it has. After all, you're already taking on a physics-defying transformation, growing into something that doesn't even nearly resemble your own biology. Therefore, I don't think making it so you also magically create a weapon as part of that transformation to be that much of a stretch. Hell, a 2nd level forge cleric can create physical objects out of thin air, so why can't a 9th level spell give your planetar form a greatsword for a little while?
You can only take one reaction per round of combat, when it specifies every turn it means that it can take multiple reactions per round. One per every characters turn.
This combo seems like the marilith can grab someone with their tail and on their next turn, or god forbid if they have action surge from fighter levels, teleport 120 feet away from the rest of the party, that is a scary thought.
I think it’s actually one reaction per ROUND for everyone.
Me: My Oathbreaker Paladin with a +5 Charisma is doing so much extra damage yay!
My DM: Oh thats nice (in walks a Marilith)
Me: oh....I see what you did there. (hides in the back with the casters throwing Javelins)
gonna use these stats for an octopus assassin in my wild west campaign
A Marilith just always has a single reaction every turn! Neat
It doesn't, it's a demon.
You lose all your blade singing abilities when you use Shape change, unfortunately.