Armor Class
12
Hit Points
5
(1d8 + 1)
Speed
40 ft.
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.
I got mine from the robe of useful things and love them
Dog
woof woof
I think so
If you are not reskining this mastiff as a giant corgi you are doing a disservice to your players
Why are their hit points so low compared to other canine like animals
I have a mastiff, he is loyal and true and a mobile source of protein. This statement may contravene content laws, but you are all thinking it..
Refer to Tasha's Sidekick Rules for making a character sheet.
We definitely were NOT thinking this, actually
so can you have these as pets in dnd. I'm a halfling druid and I want to ride this
he he he ha
da goodest boy that ever lived