Medium Humanoid (Any Race), Lawful Evil
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances Necrotic
Senses Passive Perception 11
Languages Common, Noxian
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The Crimson Circle Cultist is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The cultist has the following spells prepared:

Cantrips (at will): chill touch, mind sliver, sapping sting, toll the dead

1st level (4 slots): false life, hex, inflict wounds, , ray of sickness

2nd level (3 slots): blindness/deafness, hold person, ray of enfeeblement

Actions

Multiattack. The cultist makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Under Vladimir's tutelage, the art of hemomancy has found a place in the military of Noxus, and among scions of the old aristocracy. Among these diverse practitioners is the Crimson Circle, a youthful cult dedicated as much to Vladimir's personality as to blood magic itself.

Homebrew for a League of Legends campaign.

Monster Tags: NPC

Habitat: Urban

luckycoltz

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