Armor Class
11
Hit Points
11
(2d8 + 2)
Speed
10 ft., swim 40 ft.
STR
10
(+0)
DEX
13
(+1)
CON
12
(+1)
INT
11
(+0)
WIS
11
(+0)
CHA
12
(+1)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Aquan, Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Description
Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.
Do Merfolk become dehydrated if they are out of the water too long?
Why don't they use a trident? They're, like, the ONE monster who'd have a reason to use one, haha
I want to get I to D&D and I want my first character to be an arctic mermaid. Hiw do I build a character?
I thinks so
These are a good monster or player race for underwear campaigns
That will be a cool thing to add for a player race maybe it’s like the fish player race I forgot the name of and you just need to take a short or long rest while submerged in water to get the ability back
Why are they so weak