Armor Class
11
Natural Armor
Hit Points
8
(1d6)
Speed
25 ft., Fly 30 ft., Climb 20 ft.
STR
12
(+1)
DEX
15
(+2)
CON
8
(-1)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
STR +3, DEX +4
Damage Vulnerabilities
Fire
Damage Immunities
Psychic
Condition Immunities
Blinded
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat person can't use its blindsight while deafened.
Keen Hearing. The bat person has an advantage on Wisdom (Perception) checks that rely on hearing.
Superior Strength. The bat person has an advantage on Strength (Athletics).
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Swipe. Melee Weapon Attack: +0 to hit, reach 10 ft., one creature. Hit: 1d4 bludgeoning
Description
A chilling cross between a human and a bat, that roams dark caves, forests, and urban environments. Ranging anywhere from 5'-7' tall, the creature's gray skin is sensitive to sunlight, but makes them nearly impossible to see in Dark environments.
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