Medium Beast (Human), Neutral Evil
Armor Class 11 Natural Armor
Hit Points 8 (1d6)
Speed 25 ft., Fly 30 ft., Climb 20 ft.
STR
12 (+1)
DEX
15 (+2)
CON
8 (-1)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +3, DEX +4
Damage Vulnerabilities Fire
Damage Immunities Psychic
Condition Immunities Blinded
Senses Blindsight 60 ft., Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat person can't use its blindsight while deafened.

Keen Hearing. The bat person has an advantage on Wisdom (Perception) checks that rely on hearing.

Superior Strength. The bat person has an advantage on Strength (Athletics).

 

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Swipe. Melee Weapon Attack: +0 to hit, reach 10 ft., one creature. Hit: 1d4 bludgeoning

Description

A chilling cross between a human and a bat, that roams dark caves, forests, and urban environments. Ranging anywhere from 5'-7' tall, the creature's gray skin is sensitive to sunlight, but makes them nearly impossible to see in Dark environments.

Monster Tags: Misc Creature

Habitat: MountainUnderdarkUrban

69Big_Thiccy_Like_Mickey69

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