Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Description
Raised by dark funerary rituals and still wrapped in the shrouds of death, mummies shamble out from lost temples and tombs to slay any who disturb their rest.
Dude are you stupid. That is literally impossible. The mummy was trapped in its tomb for thousands of years. That sounds like a pretty long rest to me. It's going to have to wait until the next dawn before it can rest again
Nothings stopping them, but they don’t have much reason too. They do 5d6+3 damage with their fists and inflict debilitations. You could probably flavor the rotting fist as a weapon if you want, but using a weapons base damage would be pointless and take away their most consistently powerful attack. Not to mention they can only multi attack with rotting fist and dreadful glare.
does water affect mummies?
Would using command undead to raise mummies be worth it? The only thing i see here is that they have a lot of health.
*Create* undead, my bad
? if a party member lights up a mummy with fire, do you add damage to it each round like a d4 because its still burning?
Hello everyone. I'm reading a lot of comments about holding a weapon or not and I particulary would say YES, and going a little bit further, as a DM, I would use the rotting first along with the touch of the weapon, making the weapon like an extension of it's curse.
Another idea is to give away the weapon as a loot, a cursed one. The weapon was used by a cursed creature, and its acceptable that it charges the price of the holders life/time for each use or daily use. Obviously its a powerfull iten and you in your campain might want to balance it powers as you see fit.
No, why would it?
Come to Mummy!
What does "Hit: 10 (2d6+3)" mean?
10 is the average damage done. If you want to roll damage instead of using the average, roll 2 d6 and add 3 to the total.
It's of note that this singular Mummy, according to CR, can take on 24 Guards. It doesn't stack up to that insane of a degree when compared to the higher level NPCs, but even still, an intelligent Undead could use just 2 or 3 of these things to wipe out a sizable village (as if they couldn't do that single-handedly lol). It seems like the ritual is really simple in comparison to the other ones that create Undead, and of course there are spells that instantly create and maintain control over them as well. It's a solid pick against your Adventuring party, but those poor, poor NPCs should cower in fear at these guys.
i don't know
then why reply lmao