Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: detect magic, magic missile
2/day each: plane shift (self only), ray of enfeeblement, sleep
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Claws.(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Resurrection requires a soul that is both willing and able. If the soul is given over to a devil in the 9 hells, I would rule that it is unable to return no matter how willing. Party quest to kill the demon in the 9 hells tonfree the soul (if that is possible)
Why do hags trap evil souls in bags? What purpose does that serve for the hag? Do they eat them?
hi I want to make a hag my patron and I am a warlock is that possible
They barter with fiends in the Lower Planes using the souls as currency.
In the paper Monster Manual it says that hags are fey but this says that they're fiends; is there something I'm missing? I just noticed this and it actually matters since I'm DMing for a group with an excitable paladin...
In the stat block it says it can only cast plane shift on itself, so no. Anyways, the hag would rather just take their soul from the material plane first to barter in the lower planes.
They used to be fey like all hags but were basically so outright evil that they were banished, becoming fiends.
So how would Granny Nightshade be able to rule a domain that could potentially hold Adult Green Dragons, Mummies, Vampires, and Death Knights?
Does anyone know how you are supposed to defend or counter the Night Hags Ethereal Haunting ability? The spells mentioned last for 10 Minutes with Concentration (Protection from Evil and Good) and 1 hour base at 3rd level (Magic Circle). If the Night Hag just stays on the Etheral Plane and waits until the Players sleep, she is guaranteed to very slowly kill the PC, and I don't know I have some solid options for my players to protect themselves or to track the Night Hag down.
Am I mad, or did this page used to have the coven rules and spells built into the stat block? Having to open them up in a different tab is a much worse experience.
Granny Nightshade is not a Night Hag.
SKABATHA NIGHTSHADE
Medium Fey (Hag), Neutral Evil
Granny Nightshade is not a Night Hag.
SKABATHA NIGHTSHADE
Medium Fey (Hag), Neutral Evil
I wish that the Hag had just a few more spells to add to that witch vibe to the fullest.
what’s the best way to insult a hag?
At what level can I polymorph into this?
Yeah, I think all of it gets regained by the spells like greater restoration. Mrclompers
One thing I don't understand about the hags is that they have the jump in CR when they form a coven, but they also have this "naming" system of "newt", "sister", "mother", "Auntie" and "Grandmother" and suposedly that would also indicate their power level, but besides their lair actions those doesn't seem to change anything else mechanically to a hag, or is there any guide on how to scale a "vanilla" hag to a "grandmother level" hag? Like, just give them more HP and spells? Or are those hags on the books already a Grandmother?
I'm really curious how other DM's have used the Nightmare Haunting. It seems kinda OP... Shouldn't players get some sort of save to try to wake up from the visions before 1 hour? With a successful save maybe halving the results of the reduction to HP max?
Another note about fighting night hags: they must have a heartstone in order to use their genuinely terrifying abilities. A heartstone is described as a very rare magic item (akin to a staff of power or a +3 magic weapon), so if a night hag loses her heartstone, she might not be a threat to anybody for a very long time. There's also the possibility that a random encounter night hag won't even have a heartstone, because again, they are very rare.