Armor Class 17 (natural armor)
Hit Points 55 (4d10 + 15)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
11 (+0)
CHA
5 (-3)
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its summoner but can't speak.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Heated Body (Metal Only). A creature that touches the construct or hits it with a melee attack while within 5 feet Hit: 5 (1d10) fire damage.

Stony Lethargy (Stone Only). When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC 17. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn.

Actions

Multiattack. The construct makes a number of attacks equal to half this spell’s level (rounded down).

Slam. Melee Weapon Attack: your spell attack modifier to hit: +9 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage.

Reactions

Berserk Lashing (Clay Only). When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.

 

Description

Source: TCoE, pg. 111

(Stats are based on the spell being cast at fourth level, INT 19)

You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay, Metal, or Stone. The creature resembles a golem or a modron (your choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.

Monster Tags: construct

inkyalchemist

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